Northumbrian WaterMeeting Efficiency Through Mobile Apps
A mobile app concept for running workplace meetings more efficiently at a UK water utility, taken from wireframes through to an interactive prototype.
- Company
- Northumbrian Water
- Period
- 2018
- Role
- UI/UX Designer
- Shipped
- Wireframes, UI and an interactive prototype
- 3rd place, 48-hour Northumbrian Water design challenge on Topcoder
Context
Northumbrian Water is a water utility in the UK. This 2018 engagement had a narrow, practical brief: improve how efficiently the company's teams ran their meetings, using a mobile app.
The problem
Meetings are one of the easiest places for a large organization to lose time. The brief asked a focused question: could a mobile app make everyday meetings run more efficiently?
What I did
Explored the concept through wireframes, mapping how a meeting-focused mobile app might flow before committing to visual detail.
Designed the interface, taking the wireframes up to a clear, high-fidelity UI for mobile.
Built an interactive prototype so the meeting flow could be experienced on a phone, not just described on paper.
Methods and tools. Mobile, Wireframing, UI Design, Prototyping
What changed
The engagement delivered a mobile app concept for more efficient meetings, carried from wireframes through UI design to a working prototype. It was a focused, self-contained piece of design work rather than a long-running product build.